Charms are the primary long term progression in Popup Dungeon. Charms can be obtained for free from tokens awarded based on performance in a run, purchased with gold from the tokenator, or from combining charms together. Up to 5 charms can be equipped and active at a time. They provide minor to major bonuses that apply to all party members across all runs. They range in rankings from lowest at plastic to highest at Perfect Diamond, which determines the potency of their bonus, as well as the effect they have on the dynamic difficulty of encounters.
Non-Unique Charm List[ | ]
Unique Charm List[ | ]
Name | Image | Description |
---|---|---|
Arsenal Charm | Increases rank of starting equipment by 2.
Increases chance of finding preferred equipment. | |
Blacksmith's Charm | Prevents equipment quality from degrading and improves equipment upgrade hammers.
Increases chances of finding higher quality equipment. | |
Binoculars Charm | Increases max range of all abilities by 1. | |
Bull Charm | Significantly increases evasion and mobility for the first round of combat.
Removes ability to position party members prior to starting battle. | |
Christmas Charm | Grants party members a preferred ability per turn at a reduced AP cost. | |
Crowd Source Charm | Prevents death of party members by sharing HP between them. This Charm is exclusive to kickstarter backers. | |
Crowd Source Charm+ | Prevents death of party members by sharing HP between them. Can also take HP from summons and companions. This Charm is exclusive to kickstarter backers. | |
Economizer Charm | All abilities cost 1 less AP to activate. | |
Fortunate Charm | Increases received gold by 100% | |
Knight's Charm | Increases statistics granted by equipment by 30% | |
M.I.N.E.D. Charm | Increases Aim & Focus by 75%.
Grants 1 temporary ability at the start of each party member's turn. | |
Mysterious Key Charm | This key doesn't seem to unlock any special powers.
Perhaps it can unlock mysteries. | |
Prodigious Charm | Increases amount of level up tomes received, as well as adding 1 additional option per tome. | |
Shape Shifter's Charm | All charms which affect party members also affect their transformations. | |
Summoner's Charm | All charms which affect party members also affect their summons. | |
Sweet Water Charm | Resurrect & confuse fallen party members once per battle. | |
Tactician's Charm | Increases deployment distance and protects against effects that lower it.
Deployment ignores Obstacles. Allows for the destruction of props during deployment phase. Enemies always roll 1 for initiative, while party members always roll 10. | |
Trapper's Charm | Your Trap & Field actions have increase Potency.
Protects against harmful Traps & Fields. | |
Treasure Hunter's Charm | Increases chance of finding higher ranked equipment. | |
Wizard's Talisman Charm | Increases innate statistics of all party members significantly. |
Unused/Removed Charm List[ | ]
Name | Image | Description |
---|---|---|
Readiness Charm | Increases the number of initiative rolls party members take (keep highest roll). | |
Surprise Charm | Increases the number of initiative rolls enemies take (keep lowest roll). |
Charm Token Prices[ | ]
Rank | Price |
---|---|
Plastic | 1,000 Gold |
Painted | 2,000 Gold |
Bronze | 4,000 Gold |
Silver | 8,000 Gold |
Gold | 16,000 Gold |
Flawed Crystal | 32,000 Gold |
Crystal | 64,000 Gold |
Rough Emerald | 128,000 Gold |
Flawed Emerald | 256,000 Gold |
Emerald | 512,000 Gold |
Rough Sapphire | 1,024,000 Gold |
Flawed Sapphire | 2,048,000 Gold |
Sapphire | 4,096,000 Gold |
Vivid Sapphire | 8,192,000 Gold |
Rough Alexandrite | 16,384,000 Gold |
Flawed Alexandrite | 32,768,000 Gold |
Alexandrite | 65,536,000 Gold |
Vivid Alexandrite | 131,072,000 Gold |
Superb Alexandrite | 262,144,000 Gold |
Rough Diamond | 524,288,000 Gold |
Flawed Diamond | 1,048,576,000 Gold |
Diamond | 2,097,152,000 Gold |
Vivid Diamond | 4,194,304,000 Gold |
Superb Diamond | 8,388,608,000 Gold |
Perfect Diamond | 16,777,216,000 Gold |
Charm Recipes[ | ]
Charm 1 | Charm 2 | Result |
---|---|---|
Charm of Power | Charm of Power of same level | Charm of Critical Chance of next level |
Charm of Power | Charm of Defense of same level | Charm of Armor Penetration of next level |
Charm of Power | Charm of Speed same level | Charm of Aim of next level |
Charm of Power | Charm of Health of same level | Charm of Focus of next level |
Charm of Defense | Charm of Defense of same level | Charm of Evasion of next level |
Charm of Defense | Charm of Power of same level | Charm of Damage Reflect of next level |
Charm of Defense | Charm of Speed of same level | Charm of Stability of next level |
Charm of Defense | Charm of Health of same level | Charm of Resistance of next level |
Charm of Speed | Charm of Speed of same level | Charm of Initiative of next level |
Charm of Speed | Charm of Power of same level | Charm of Haste of next level |
Charm of Speed | Charm of Defense of same level | Charm of Cover of next level |
Charm of Speed | Charm of Health of same level | Charm of Reflexes of next level |
Charm of Health | Charm of Health of same level | Charm of Healing Received of next level |
Charm of Health | Charm of Power of same level | Charm of Support of next level |
Charm of Health | Charm of Defense of same level | Charm of Life Siphon of next level |
Charm of Health | Charm of Speed of same level | Charm of Mobility of next level |
Charm of Critical Chance | Charm of Critical Chance of same level | Charm of Imbue Damage of next level |
Charm of Armor Penetration | Charm of Armor Penetration of same level | Charm of Back Power of next level |
Charm of Aim | Charm of Aim of same level | Charm of Front Power of next level |
Charm of Focus | Charm of Focus same level | Charm of Flank Power of next level |
Charm of Evasion | Charm of Evasion same level | Charm of Mundane Defense of next level |
Charm of Damage Reflect | Charm of Damage Reflect same level | Charm of Back Defense of next level |
Charm of Stability | Charm of Stability of same level | Charm of Magical Defense of next level |
Charm of Resistance | Charm of Resistance same level | Charm of Purging of next level |
Initiative Charm | Initiative Charm same level | Charm of Physical Defense of next level |
Charm of Haste | Charm of Haste same level | Charm of Energy Defense of next level |
Cover Charm | Cover Charm same level | Charm of Front Defense of next level |
Charm of Reflexes | Charm of Reflexes same level | Charm of Flank Defense of next level |
Charm of Healing Received | Charm of Healing Received same level | Charm of Healing of next level |
Charm of Support | Charm of Support of same level | Charm of Imbue Status of next level |
Life Siphon Charm | Life Siphon Charm same level | Charm of Imbue Statistic of next level |
Charm of Mobility | Charm of Mobility same level | Charm of Absorb of next level |
Charm of Physical Defense | Charm of Energy Defense | Charm of Elemental Defense of next level |
Charm of Health | Charm of Evasion same level | Sumo Charm of next level |
Charm of Cover | Charm of Reflexes same level | Soldier Charm of next level |
Charm of Speed | Charm of Haste same level | Clock Charm of next level |
Charm of Power | Charm of Armor Penetration same level | Hammer Charm of next level |
Charm of Critical Chance | Charm of Evasion same level | Lucky Charm of next level |
Charm of Mobility | Charm of Stability same level | Juggernaut Charm of next level |
Charm of Support | Charm of Status Defense same level | Thurible Charm of next level |
Charm of Imbue Damage | Charm of Imbue Damage | Charm of Imbue Kill of next level |
Charm of Imbue Damage | Charm of Purging | Charm of Imbue Dispel of next level |
Any Charm | Any Charm lower level | Upgrade lower level charm to higher level |
Any Charm | Any Charm same level | Random Charm of next level |
Trivia[ | ]
- Before beta: 0.986, there was a recipe to raise the level of a non-unique charm by sacrificing a unique charm to it.
- Before beta: 0.986, charm tokens when redeemed could scale down to a unique charm of any level below them.