Equipment can be collected during runs and equipped onto heroes to add various stat bonuses. Rarer equipment can even provide extra abilities. Equipment quality (numerical stat bonuses) degrades after each encounter. The rank (Common/Uncommon/Rare/Epic/Legendary) does not degrade. Abilities granted by equipment cannot be improved by skill books. If the primary weapon is two-handed, a secondary weapon can be equipped but it will be disabled. Primary weapons have double the stats of a secondary when two-handed.
The Blacksmith's Charm (Gold rarity unique) can be equipped to the charm necklace to prevent equipment degradation. All found equipment is temporary, as characters get reset to their appropriate charm necklace initial gear when a new campaign is started. You earn a gold bonus for found equipment at the end of a campaign.
Equipment Slot | Ability unlocked at |
---|---|
Primary | Uncommon Rank. |
Secondary | Rare Rank. |
Armor | Rare Rank. |
Accessory | Epic Rank. |
Trinket | Epic Rank. |
Necklace Rank | Starting bonus |
---|---|
Novice | Common Equipment. |
Plastic | Common Equipment. |
Painted | Common Equipment. |
Bronze | Common Equipment. |
Silver | Common Equipment. |
Gold | Common Equipment. |
Flawed Crystal | Common Equipment. |
Crystal | Common Equipment. |
Rough Emerald | Uncommon Equipment. |
Flawed Emerald | Uncommon Equipment. |
Emerald | Uncommon Equipment. |
Rough Sapphire | Rare Equipment. |
Flawed Sapphire | Rare Equipment. |
Sapphire | Rare Equipment. |
Vivid Sapphire | Rare Equipment. |
Rough Alexandrite | Epic Equipment. |
Flawed Alexandrite | Epic Equipment. |
Alexandrite | Epic Equipment. |
Vivid Alexandrite | Epic Equipment. |
Superb Alexandrite | Epic Equipment. |
Rough Diamond | Legendary Equipment. |
Flawed Diamond | Legendary Equipment. |
Diamond | Legendary Equipment. |
Vivid Diamond | Legendary Equipment. |
Superb Diamond | Legendary Equipment. |
Perfect Diamond | Legendary Equipment. |