Nictodemus

Play style
As a Necromancer, Nictodemus is suited to sitting behind other heroes to do his dirty work, which consists of debuffing enemies, summoning skeletons, and healing allies.

Army of Darkness is Nictodemus' summoning spell. It summons one of three different skeleton types at random, who then act on their own. These types are the Skeleton Knight, which focuses on melee damage, the Skeleton Archer, who shoots from a distance but can't ignore line of sight, and the Skeleton Mage, which does elemental damage and can ignore line of sight. None of the skeletons are very durable, and if an enemy decides to attack one, it won't last long. Not being able to decide what skeleton you're summoning makes choosing a place to summon the skeleton difficult. Generally speaking, always summoning them to the front line is a solid strategy. If they survive, they'll always be in a position to do damage, regardless of skeleton type. At the very least, they'll take an attack or two meant for another hero. Summoned skeletons tend to have a very low initiative, so they can't act soon after being summoned, so be careful where you summon them. You can easily trap heroes that you'd otherwise want to move.

Dark Pact is Nictodemus' healing spell, which applies a healing over time effect on any entity other than himself. It also applies burden to the entity, causing a percentage of damage that Nictodemus takes to apply to them instead. Just use it as a standard healing spell, and keep Nictodemus towards the back to prevent allies being killed because of damage Nictodemus takes. Also, keep in mind that Dark Pact has a limited number of usages per encounter, so use it only when necessary.

Lingering Shadow applies damage over time to an enemy, while also decreasing their mobility and aim. This ability is useful against both ranged and melee units, as a decreased mobility means a melee unit can't get into range, and a decreased aim means ranged attacks are weaker. And since Lingering Shadow ignores line of sight, you should use it as much as possible, particularly against melee units that haven't gotten into range.

Quotes

 * "No graves, you're all coming with me!" - on victory
 * "That was a skele-TON of fun!" - on victory
 * "I've got spirit, yes I do! I've got spirit, how about YOU?" - selecting Nictodemus
 * "Cards on the table? I've got a skeleton or two in my closet!" - selecting Nictodemus
 * "Well, it's not called an army of Light." - Selecting Nictodemus
 * "I'd be out of breath if I had lungs." - when moving in battle
 * "Sign here, in blood." - Using Dark Pact
 * "Stay a while and DIE!" - Using Lingering Shadow
 * "You're back! Don't get used to it." - Using Army of Darkness
 * "Gravy!" - admiring a piece of equipment
 * "Ooh, I bet that won't rot!" - admiring a piece of equipment
 * "What a fine funerary furnishing!" - admiring a piece of equipment
 * "I'll take my usual plot." - on low health
 * "Don't bury me too deep this time." - on death
 * "Don't bury me too deep this time." - on death